#VRML V2.0 utf8 #vr2-3-38.wrl Shape { geometry IndexedFaceSet { coord Coordinate { point [ 0 0 0, 1 0 0, 0.5 1 0 ] } coordIndex [ 0, 1, 2 ] } } Transform { translation 2 0 0 children Shape { geometry IndexedFaceSet { coord Coordinate { point [ 0 0 0, 1 0 0, 0.5 1 0 ] } coordIndex [ 0, 1, 2 ] normalPerVertex FALSE normal Normal { vector [ 0 0 1, 1 0 0, 1 0 0 ] } normalIndex [ 0, 1, 2 ] } } }